Captain Successor
Captain Successor is the sequel to Captain Forever. Only people who purchased the "Supporter" title were able to play the in-browser version of this game. Captain Successor adds 5 new weapon parts, 6 new propulsion parts, and 5 new support parts to those available in Captain Forever, as well as 5 new types of enemies, including a new end-game challenge.
Today Captain Successor is available as part of the Captain Forever Trilogy on Steam.
Parts
Weapons
Propulsion
Support
Picture | Name | Description |
---|---|---|
Girder | Provides space to attach parts. | |
Repair Tool |
The Repair Tool fixes parts that are attached to it on any of the three available connection points. The higher tier it is, the faster it will repair. The Repair Tool can repair parts of higher tier than itself but much slower. | |
Blurst Shield | Reflects lasers, torpedoes, and missiles that hit it. Ramming Spikes will deal damage to it similar to a regular girder. Also provides space to attach modules. | |
Bubble Shield | Creates a circular force-field that protects parts inside from damage and stray parts. If a projectile or Ramming Spike hits the force field, the force field takes damage. The force field will be replenished slowly after a certain period of time without being damaged. Higher tiers have larger force fields that can absorb more damage. | |
Command module | The core of all ships, to which all parts are directly or indirectly attached. All ships are destroyed upon the death of the command module, including the players'. The Eris can self-destruct (Shift+C) to restart the game. | |
Chrono Gear | Speeds up all parts attached to it, directly or indirectly, by a factor of 1.5. While higher tiers do not provide more speed, they are sturdier. Multiple Chrono Gears can be chained together to produce insanely fast-firing weapons. | |
Station Module |
A huge girder on which to attach parts. Station Modules are actually named after a number of functions one would expect on a space station. Station Modules are extremely heavy. |
Enemy Types
Main Article: Enemy Types
All enemies in Captain Successor belong to one of 6 types, one of which is assigned to each tier in any given run. A set of propulsion and weapon modules is also assigned to each tier. For example, if the player encounters a Charlie-tier Merchant with sprint boosters and ramming spikes, all Charlie ships during the run will be a sprinting, ramming Merchants. The starting kit the player receives at the beginning will be the same parts used by Alpha ships in that run, so it will change each time. Like in Captain Forever, the highest tier ship you can encounter at any time is two tiers above the current law meter.
The enemy types available in Captain Succesor are:
- Fighter
- Balancer
- Merchant
- Needler
- Space Station
Clone Ships
Similar to the Peacekeepers in Forever, Clone Ships appear when a Juliet-tier ship is destroyed. They are an exact duplicate of the player's ship, with every part upgraded to Kilo-tier. They are extremely aggressive due to their confusion over the cloning, claiming their messages are being copied. Destroying a Clone Ship will display the victory effect.